Help Me: Tricky Brain Puzzles
Satisdom
Slice it Up
Draw Bridge: Brain Game
Pizza Tycoon
My Tiny Market
Knock and Run: 100 Door Escape
Bus Parking Out
Number Rush
Toilet Pin
Click Click Clicker
Idle Mining Empire
Panda Kitchen: Idle Tycoon
Squishy: Taba Paw ASMR
Cinema Empire Idle Tycoon
Bottle Flip
Screamals
MineTap Merge Clicker
PopCat Clicker
Drunken Fighters
Catch Thief
Domino Solitaire
Cat Rescue
Kings and Queens Match 3
Wave Dash
Cube Drop Puzzle
Word Clash
Obby Blox Hook
Sort And Style: Back To School
Geometry Arrow
Bubble Shooter
Fireboy and Watergirl 1: Forest Temple
Mahjong Connect
Moto X3M
Impostor
Geometry Arrow 2
Gorillaz Tiles
Block Blast
Solitaire Classic
Love Tester
Mahjong Classic
Magic Tiles 3
Butterfly Kyodai
Kris Mahjong
Geometry Jump
Treasures of the Mystic Sea
Jewels Blitz 6
3D Free Kick World Cup 18
Pet Connect
Love Tester 3
Wheelie Bike
Words or Die
Get ready to make words, or get ready to jump in lava! In this super fun and tense arcade game, you are playing against 7 other players to escape the lava. Every round, you get a couple of letters in the circle in front of you. You need to make as many words as possible with those letters. Every letter you get in a word, is one block that you will rise. Escape the lava, and win in this casual game.
How to play Words or Die
You start off with your feet right above the lava. Make words with the first three letters that you get, and you will rise up. Each round, the lava rises up a certain amount of blocks. If you haven’t made enough words, and the lava touches you, you get taken out of the game! Make sure that you have made enough words. Think of any word possible, and try to see if it works!
In the later rounds, you get more letters to make bigger words. But the lava will also move more blocks at the same time. So you will need to keep on making as many words as possible to go as high as possible. Can you win as many rounds as possible in Words or Die?
Games similar to Words or Die
Ready for more fun thinking games? Then start playing Block Blast.







